The Concession Stand Chair's Game-Day Volunteer Apparel Playbook

Concession stand volunteer apparel for Friday-night turnover, food-safety rules, and 4-hour shifts behind a hot griddle.

Related: PTA Shirt Ideas — the parent playbook this article supports.

It is the third Friday in September. Kickoff is at 7:30. The concession stand window opens at 6:15. At 5:42pm, the concession chair — a parent of a junior linebacker who took the chair role at the August booster meeting because nobody else raised their hand — is standing at the back of the concession shed counting heads. The roster on the clipboard says 14 volunteers. There are nine adults inside the shed. Two of those nine were not on the roster this morning. They are the husbands of two parents who texted at 4:30 to say their kids were running a fever and they were not going to make it.

Three of the 14 confirmed volunteers have not arrived. Two of those three are confirmed cancels. One is a maybe. The concession chair is one head-count short on the grill line, one short on the cash register, and the line of fans buying nachos before kickoff is going to be 25 people deep by 6:30. The two husbands who showed up unannounced are wearing what they happened to be wearing when their wives handed them the keys — one is in a faded company polo from a regional plumbing supply, the other is in a Texas A&M T-shirt that has nothing to do with the high school.

A dad in line at 6:45 asks one of the husbands a question about the price of a hot dog. The husband does not know. The husband is not technically a volunteer. The husband is filling in. There is no shirt on him that identifies him as concession-stand staff. The fan in line is now annoyed. Two minutes later a different fan asks the same husband whether the concession stand takes Venmo. Same answer. The line is getting longer.

This is the operational reality of a high school football concession stand at a typical 5A program: a roster of 14 confirmed turns into 9 actual, which gets reinforced by 3 last-minute walk-ins who were never trained, and the only person in the shed wearing anything that identifies them as staff is the booster club president's spouse in a 2022 booster T-shirt that is two seasons old. The customer cannot tell who works there. The volunteers cannot tell each other apart. The food-safety inspector who walks through every other home game cannot tell which of the people behind the grill have a current food handler card on file.

The apparel program is the operational fix. Not as a vanity item, not as a fundraiser, not as a "thank you to volunteers." As the visual ID system that runs concession operations for 8 to 12 home games a year, accommodates a roster that turns over weekly, identifies role assignments at the window, satisfies the food-safety inspector's expectation that staff are visually distinct from customers, and survives 4 hours behind a hot griddle without falling apart.

This is the playbook.

The Friday Night Volunteer Turnover Problem

The concession chair plans for 14 volunteers and gets 9 to 11. The roster turnover from week to week is not a problem of unreliable parents. It is a structural feature of how booster concession operations actually work, and any apparel program that does not accommodate it produces leftover inventory and frustrated volunteers.

The turnover math at a typical high school booster concession stand:

  • Core repeats: 4 to 7 volunteers work most or all home games. These are usually parents of seniors or parents of multi-sport athletes whose family schedule keeps them at the school anyway.
  • Rotating pool: 12 to 18 additional volunteers who sign up for 2 to 4 games across the season, often tied to specific game nights (homecoming, senior night, the rivalry game).
  • Game-week walk-ins: 2 to 5 additional volunteers per game who fill in because somebody else cancels. These are usually a spouse, a sibling, or a friend of a confirmed volunteer.

The total unique volunteer pool across a season runs 25 to 40 people for a stand that needs 12 to 14 bodies on any given Friday. The roster the chair sees in August (the SignUpGenius list, the booster meeting sign-up sheet, the team-app group) is a snapshot. The actual roster on any given Friday is the snapshot minus cancels plus walk-ins.

The apparel implication: an order sized to the August roster of 14 is the wrong order. An order sized to the season-total unique pool of 38 is the wrong order in a different direction. The right order is sized to the working pool of regular volunteers (15 to 22 units), plus a 6-to-10-unit reserve for mid-season replacements, plus a separate visual identifier for game-day walk-ins (a low-cost role-coded vest or hat that the chair can hand to a husband who shows up at 5:42pm in a Texas A&M shirt).

The role-coded color block system handles all three populations: regular volunteers in the season shirt, reserves in the same shirt drawn from the back-stock, walk-ins in a sash, vest, or hat that is reusable across the season and across volunteers. The mid-season POD reorder window covers the case where the working pool grows past the original count.

A bulk-inventory apparel order placed in August locks the chair into a single roster snapshot. A POD program with a per-game-cycle reorder window matches what the operation actually does.

Role-Coded Color Blocks vs One-Size-Fits-All

A concession stand running 12 to 14 volunteers on a Friday night has at least four functional roles, and the customer at the window cannot tell which role a given volunteer is playing if every volunteer is wearing the same shirt. A role-coded color block system is the cheapest operational improvement a concession chair can make.

The four standard concession roles at a high school football stand:

  • Cash register / window. Two to three volunteers running the customer-facing window. These are the people who need to know prices, who need to be able to point at the menu board, and who handle every cash, Venmo, and Square transaction. The window is the most customer-facing role.
  • Grill / hot food prep. Two to four volunteers working the grill, the fryer, the hot dog roller, the nacho cheese pump. These volunteers must hold a current food handler card (in many districts) and they spend the night within three feet of a 350-degree fryer or a 400-degree griddle.
  • Cold prep / runner. Two to three volunteers staging cold items (sodas, water, candy, chips), refilling the front of the stand, and running supplies from the back storage to the front line.
  • Floater / supervisor. One or two volunteers, typically the chair or an experienced parent, who move between roles, troubleshoot, manage the cash drop to the booster treasurer, and handle the inspector if one walks up.

A role-coded color block program assigns each role a distinct visual marker. The cleanest implementation is a single base shirt design (the booster club's logo, the school's mascot, the season year) printed on four different shirt colors corresponding to the four roles. Window staff wear navy. Grill wears red. Cold prep / runner wears gray. Floater / supervisor wears white.

Customer benefit: a fan at the window can see at a glance which volunteer to ask about prices (navy) versus which volunteer to ask about a custom grill order (red). The line moves faster because fans direct their questions to the right person.

Operational benefit: the chair can stand at the back of the shed at 6:15pm and see, by color, whether the grill line is short, the cash register is overstaffed, or the cold prep is unmanned. The visual triage that used to take a clipboard now takes 4 seconds.

Inspector benefit: the food handler card requirement applies most strictly to grill and hot food prep. A color-coded shirt makes it trivial for the inspector to confirm that everyone in red has a current card on file, without having to interview every person in the shed.

The four-color program does not multiply the cost by four. With a POD vendor that holds a single design template on file, the only variable is shirt color and per-shirt cost is identical across colors. A 20-shirt season order split four ways (5 navy, 8 red, 4 gray, 3 white) costs the same as a 20-shirt single-color order. The administrative cost is one design brief, not four.

The mistake most booster clubs make is to print the entire season's run in a single color "for unity" and then try to assign roles with handwritten name tags. The name tag falls off by the third quarter. The color block does not.

Food Safety + Visual ID at the Window

A high school concession stand running hot food is, in most states, subject to local health department food-handler requirements. The specific rules vary by state and county, but the operational pattern is consistent: anyone handling unpackaged food (the grill, the fryer, the nacho cheese, the popcorn machine) must hold a current food handler card or its state equivalent, and the local inspector has the authority to walk into the stand at any home game.

The apparel program contributes to food safety operations in three concrete ways.

Distinct from customers. The food code in most states requires that staff handling food be visually identifiable. A consistent shirt color, distinct from the school's spirit colors that fans wear, accomplishes this. A booster concession stand at a school whose colors are blue and white should not put grill staff in a blue or white shirt that blends into the fan crowd. Pick a contrast color (red, charcoal, forest green) that no fan in the stadium is wearing. The inspector can see, from across the field, that the food prep staff is identifiable.

Hair-restraint integration. Hot food prep typically requires hair restraint (hat, hairnet, or bandana). A concession apparel program that includes a matching cap for the grill team solves the hair restraint requirement with the same purchase that solves the role identification requirement. A logoed cap in the role color (red, for the grill team) doubles as compliance and uniform.

No exposed jewelry / no loose accessories. The food code restricts certain jewelry and loose accessories on food prep staff. An apparel program that emphasizes a tucked-in shirt, no necklaces during shift, and rolled sleeves at the grill is partly an apparel decision and partly an operating procedure. The shirt should not have decorative drawstrings, dangling badges, or loose ties that can drop into hot food. A standard short-sleeve crew-neck T-shirt in a cotton-poly blend is the operational right answer; a hoodie with a drawstring is the wrong answer for grill staff (and is fine for cold prep / runner).

The 4-hour shift physical reality. A grill volunteer at a Friday night football game stands within arm's reach of a 400-degree griddle from 5:45pm through the third quarter cleanup at roughly 9:45pm. The shed gets hot. The shirt is going to be sweated through. A 100% cotton shirt at this duty cycle is slow to dry and prone to absorbing grease smells. A 60/40 cotton-poly blend is more comfortable, washes cleaner, and survives a full season of 8 to 12 home games of grill duty.

The grill-specific apparel spec for a concession program:

  • Fabric: 60/40 cotton-poly blend, 5.4 to 6.0 oz weight, pre-shrunk
  • Color: high-contrast role color (red, charcoal, forest green)
  • Cut: standard crew-neck short-sleeve, no drawstrings, no decorative ties
  • Cap: matching role color, low-profile, structured front for ventilation
  • Print method: direct-to-film (DTF) or screen print, located on chest and back (not sleeve, not collar — those are the contact points with grill grease)
  • Logo placement: above the chest pocket area (no chest pocket, since pocket lint is a food-code consideration), so the apron worn over the shirt during prep does not cover the logo

The InkMerge B2B fulfillment workflow supports per-color allocation within a single PO and ships role-coded shirts as a single drop to the booster club ahead of the season opener.

The 12-Volunteer Roster That Becomes 38 Over a Season

The concession chair who orders 14 shirts in August has solved for the wrong number. The right number is the season's total unique volunteer pool, not the maximum-shift count.

The pool math for a typical 5A high school football concession program, 8 home games, 12 to 14 volunteers per shift:

  • Total volunteer-shifts across the season: 8 games × 13 average volunteers per game = 104 volunteer-shifts.
  • Core repeats: 6 volunteers who work an average of 7 games each = 42 volunteer-shifts.
  • Rotating pool: 16 volunteers who work an average of 3 games each = 48 volunteer-shifts.
  • Walk-ins / game-day replacements: 14 different walk-ins who work 1 game each = 14 volunteer-shifts.
  • Total unique volunteers: 6 + 16 + 14 = 36 to 38 unique humans across the season.

The bulk-order trap: ordering 14 season shirts in August, sized for the maximum-shift count, leaves the chair scrambling when a walk-in needs identification on Game 4 and there is no shirt in their size in the back-stock. The chair either gives the walk-in nothing (the husband in the Texas A&M shirt) or pulls a shirt from the regular pool, leaving a regular volunteer without a uniform on Game 6.

The right order structure splits the apparel program into three tiers:

  • Tier 1: Season shirts for the core repeat pool. 8 to 12 shirts, ordered in early August, sized to confirmed core volunteers. These are the people the chair knows by name on the first day of preseason. The shirt is theirs for the season; they take it home, wash it, bring it back next Friday.
  • Tier 2: Back-stock for the rotating pool. 14 to 20 additional shirts in a mix of sizes (S, M, L, XL, 2XL split roughly 2-4-6-4-2 by historical experience), ordered with the same August PO, held in the concession shed back room. Rotating volunteers grab one off the rack on game night and return it after the game. Three to five of these will go missing across the season; that is the cost of doing business.
  • Tier 3: Walk-in identification. 6 to 10 reusable items — vests, sashes, or logoed caps — that are distinct from the season shirts and live in the shed back room year over year. A walk-in puts on a logoed cap and a vest, the customer sees the visual ID, the walk-in returns both at end of shift.

The combined Tier 1 + Tier 2 order is 22 to 32 shirts at the season opener. The Tier 3 walk-in identifiers are a one-time multi-year purchase. The mid-season POD reorder (Tier 1 + Tier 2 replacement) is a 6-to-10-shirt micro-order placed in early October once the chair has actual data on who is showing up.

Total program cost at a per-shirt vendor price of $9.50 (DTF, two-location print, single-color blank):

  • Tier 1 + Tier 2 opening order: 28 shirts × $9.50 = $266
  • Tier 3 reusables (vests + caps): roughly $180 one-time, amortized across 4 seasons
  • Mid-season Tier 2 reorder: 8 shirts × $9.50 = $76
  • Total cash year one: $522
  • Total cash year two: $266 + $76 = $342 (Tier 3 reusables carry forward)

A bulk-inventory chair who orders 40 shirts in August (oversized to "be safe") spends $380, ends the season with 12 unworn shirts in the closet, and produces nothing reusable for next year. The POD chair spends $522 year one and $342 in years two and three with cleaner identification, lower waste, and a Tier 3 inventory that survives volunteer turnover.

Logo Placement That Survives a Hot Griddle (and the Wash)

The concession volunteer shirt has a duty cycle that bears no resemblance to a fan T-shirt. A fan T-shirt gets worn once, photographed, and then folded into the drawer. A concession shirt gets worn for 4 hours behind a hot grill, splashed with nacho cheese, sweated through, washed in hot water on Monday morning, and worn again on Friday for 8 to 12 cycles per season.

Print durability over this duty cycle depends on three things: print method, ink type, and logo placement.

Print method. Screen printing produces the most durable finish for high-cycle apparel, with plastisol ink chemically bonded to the shirt fiber. DTF (direct-to-film) is the next closest in durability and offers per-shirt economics that work for small role-coded runs (5 to 8 shirts per color). Sublimation does not work on cotton or cotton blends, so it is not a candidate for concession apparel. Heat-transfer vinyl (HTV) is the lowest-durability option and will start cracking by Game 4 of a high-cycle concession program; avoid HTV for any apparel that sees grease and weekly wash.

Ink type and post-cure. Plastisol ink, cured at 320°F, produces a finish that survives 50+ industrial wash cycles. The cure is the difference between a shirt that holds up and one that cracks; a vendor that does not flash-cure between color layers and final-cure at full temperature will deliver a shirt that fails at the third wash. Ask the vendor for the cure temperature spec on the PO. A vendor that cannot tell you the cure temp is the wrong vendor for this program.

Logo placement. The two contact zones with grill grease are the front lower torso (apron coverage area) and the sleeve. The two zones that stay grease-free in normal grill operations are the upper chest (above apron line) and the upper back (between the shoulder blades). Print the booster logo or the role identifier in those two zones.

The four logo placement options, ranked by durability for a concession shirt:

  • Upper back, between shoulder blades, 8-inch print. Best durability. The shoulder zone is the least-touched part of the shirt during food prep, sees minimal grease, and is the placement that reads from across the field when the inspector or a fan is looking at the back of the line.
  • Left chest, above the apron line, 3.5-inch print. Second-best. The chest above the apron is visible at the window, does not contact grill grease, and prints small enough to survive heat-press style equipment.
  • Right chest, mirrored. Equivalent to left chest.
  • Sleeve. Worst durability. The sleeve rubs against the grill, against the apron strap, against everything the volunteer brushes past in a tight shed. Sleeve prints crack first.

The default placement for a concession shirt: upper back + left chest, two-location print, both DTF or screen. The vendor PO should specify both placements explicitly. A vendor that defaults to "front print" without confirming back placement will produce a shirt that does not read at the window when the volunteer turns toward the grill.

The cap. A logoed cap in the role color, printed only on the front crown (not the brim, not the side panels), accomplishes role identification, hair-restraint compliance, and brand consistency in one purchase. Caps wash less often than shirts (most volunteers do not wash a cap weekly), so cap durability is less of a concern, but the print should still be embroidery rather than heat-transfer for a 3-season minimum lifespan.

POD Reorder for Mid-Season Volunteer Surges

The chair who orders 28 shirts in August knows exactly two things about the actual volunteer pool: the count of core repeats and the rough sizing for the rotating pool. The chair does not know, in August, who the Game 6 walk-in is going to be or what size shirt she wears.

The bulk-inventory model handles this badly. The chair either over-orders in August (and ends up with 12 unworn shirts in the closet) or under-orders (and has nothing for the Game 6 walk-in). Neither outcome is good.

The POD reorder model handles this cleanly. The opening PO covers core repeats plus a reasonable rotating-pool back-stock. Two to four weeks into the season, the chair has actual data: how many unique volunteers have worked at least one game, what sizes are missing from the back-stock, what role colors are short. A second PO of 6 to 12 shirts, placed in early October, fills the gaps with a 10-to-14-day lead time.

The mid-season reorder PO structure that works:

  • Trigger: end of Game 3 (typically late September). The chair pulls the volunteer log and the back-stock count.
  • Quantity: 6 to 12 shirts, sized to the gaps in the back-stock and any role-color imbalance.
  • Lead time: standard POD lead time, 10 to 14 business days. Game 4 is typically two weeks after Game 3, so the reorder arrives in time for Game 5 or Game 6.
  • Cost: $57 to $114 at $9.50 per shirt. Small enough that the order does not require a separate board vote under most booster bylaws (typical threshold is $500 or $1,000 for separate motions).
  • Distribution: drop-shipped to the concession shed manager or the booster club president. No volunteer pickup logistics.

The POD reorder is the operational answer to the volunteer surge problem. The chair does not have to predict the entire season in August; the chair only has to size the opening order well enough to cover the first three games. The reorder handles everything after that.

The vendor relationship that supports this is one with a low minimum-order threshold (no 50-unit minimum on reorders), per-order pricing that is consistent across order sizes (no penalty for the 8-shirt reorder vs the 28-shirt opening order), and a design template on file that does not need to be re-briefed every time.

The InkMerge schools and PTA fulfillment page holds the booster club's design on file with the color-coded role variants pre-built, so a mid-season reorder is an email with a count and a size breakdown.

Year-Over-Year Reuse vs Annual Refresh

The single biggest cost-reduction decision in a concession apparel program is whether the design is dated (the year of the season is printed on the shirt) or undated (the shirt carries forward across seasons).

Dated design. The shirt has "2026 Football Season" or the school year ("2026-2027") printed on it. The shirt is a season-specific item. Leftover shirts at the end of the season cannot be reused next year. The shirt has a small commemorative value for the volunteers who keep it as a memento.

Undated design. The shirt has "[School Name] Booster Concession" or "[School Name] Volunteer" with no year. The same shirt is worn across multiple seasons. Volunteers from year 1 wear the same shirt in year 2. New volunteers in year 2 get a back-stock shirt from year 1 that was unworn or a fresh shirt from a smaller year-2 reorder.

The financial difference at a typical concession program:

  • Dated, 5-year cumulative cost: roughly $1,330 ($266 opening order + $76 mid-season × 5 seasons), with zero reuse year over year.
  • Undated, 5-year cumulative cost: roughly $660 ($266 opening order in year 1, then $76-$100 annual top-up orders covering new volunteers and replacements for the 3-to-5 shirts that go missing each year).

The undated design saves roughly $130 per year, plus the administrative cost of running a fresh design brief every August.

The case for dated is mostly volunteer goodwill. Some volunteer programs treat the season shirt as a thank-you item that the volunteer takes home. If the shirt is undated, the volunteer is loaning it back to the booster club at season end, which feels less like a gift. The booster board has to decide which model fits the culture.

The hybrid approach: undated season shirts as the operational uniform, plus a separate dated commemorative shirt (a different color, smaller order, given as a thank-you at the end-of-season volunteer dinner) that is the keepsake. The operational uniform is reusable; the commemorative is the gift. A 4-to-6-shirt commemorative add-on at season end costs $40 to $60 and produces a measurably higher volunteer return rate the following year.

The decision the chair has to make in July: which design model fits the club's culture and which design will the board approve. Once made, the model holds for 3 to 5 years before it is worth revisiting.

Distribution at the First Pre-Season Meeting

The concession volunteer shirt is distributed at the first pre-season concession meeting, typically held 2 to 3 weeks before the home opener. Distribution at this meeting accomplishes three operational goals.

Confirms the actual roster. Volunteers who attend the pre-season meeting are the volunteers who are likely to show up Friday. The roster on the SignUpGenius list is aspirational; the roster at the pre-season meeting is operational. The chair hands out shirts to the people in the room, sets aside back-stock for the volunteers who confirmed but could not make the meeting, and notes the no-shows for follow-up.

Pairs the shirt with the food-handler card requirement. Most districts require the food-handler card or a state-equivalent certification on file before the volunteer can work the grill. The pre-season meeting is the right place to collect the card photos (a phone snap, uploaded to the booster club's shared drive) and assign volunteers to roles based on certification status. A volunteer without a current card gets the cold prep / runner role color, not the grill color, until the card is in hand.

Sets the visual expectation for Friday night. Volunteers see the four color blocks, understand the role coding, and pick up the shirt that matches the role they signed up for. The chair walks the group through the visual system once, in person, in a relaxed setting. The same explanation at 6:00pm on a Friday with the window opening in 15 minutes does not land.

A typical pre-season meeting agenda for a 5A football concession program:

  • 6:00pm: Doors open, volunteers arrive
  • 6:10pm: Chair welcomes, walks through season schedule (8 home games, dates)
  • 6:20pm: Role assignments — who is on grill, who is on register, who is on cold prep, who is floater
  • 6:30pm: Shirt distribution, sizing, role color confirmation
  • 6:45pm: Food-handler card collection, food-safety refresher
  • 7:00pm: Concession shed walkthrough (where the freezer is, where the spare propane tank is, where the cash drop bag goes)
  • 7:30pm: Q&A
  • 7:45pm: End

A 90-minute meeting that sets up the entire season. The chair who skips this meeting and tries to distribute shirts at the home opener has 14 problems at 5:45pm on Friday instead of one solved problem in August.

The shirts the chair brings to the meeting are the Tier 1 + Tier 2 opening order. The Tier 3 walk-in identifiers (vests, caps) live in the shed back room from the prior season and do not need to be redistributed at the meeting.

Concession Apparel Budget — What's Reasonable

The concession apparel budget line in a typical high school football booster club budget runs $400 to $900 for a 5A program with 8 home games. The variability is mostly driven by program scale (5A schools with larger volunteer pools spend more than 3A schools with smaller pools) and by whether the booster is on a dated or undated design model.

The budget components:

  • Season uniform shirts (Tier 1 + Tier 2): $250 to $400. 22 to 32 shirts at $9.50 to $12 per shirt.
  • Walk-in identification (Tier 3, one-time): $150 to $200 in year 1, amortized across 4 years. Effective annual cost: $40 to $50.
  • Mid-season POD reorder: $60 to $120. 6 to 12 replacement shirts.
  • Commemorative end-of-season gift shirt (optional): $50 to $100. 4 to 8 thank-you shirts for the core repeat volunteers.
  • Cap allocation (matched to grill role, optional): $80 to $150 for 8 to 12 caps with embroidery.

Total range: $480 to $920 per season.

This is roughly 0.5% to 1.2% of a typical 5A football booster club's annual operating budget (which generally runs $60,000 to $180,000 for a competitive 5A program). Concession is one of the booster's main revenue centers; a $700 apparel investment that produces measurably more efficient volunteer operations across 8 home games returns its cost several times over in reduced inspector friction, faster window throughput, and lower volunteer turnover the following season.

The line item the board should ask about is not the apparel cost. The line item is the cost of not having the apparel program: the inspector who shows up at Game 5 and cannot tell which volunteers have current food-handler cards, the fan who waits 4 minutes at the window because she cannot tell which volunteer to ask, the senior parent who works the grill in her Friday-night fan jersey because nobody brought her a uniform shirt.

The InkMerge profit calculator runs the cost projection by school size and roster scale.

Q&A for the Concession Chair

Q: Does the booster club need to charge sales tax on concession shirts if it sells them to volunteers?

A: Most concession shirts are not sold; they are distributed as uniform items to volunteers and the cost is borne by the booster club's operating budget. If the booster does sell uniform shirts to volunteers (rare), state sales tax rules apply the same as any other booster-club apparel sale. In Texas, the two tax-free sale days per calendar year under Texas Tax Code Section 151.310 cover most program sales. Uniform-item provisioning to volunteers is generally not a sale and is not subject to sales tax. [Inference] Check state-specific guidance with a CPA for any state outside Texas.

Q: Can a concession volunteer wear their own non-uniform shirt if they forget the booster shirt?

A: Operationally yes, but the food-code and visual-ID benefits of the uniform are lost. The Tier 3 walk-in identifier (vest, sash, or cap) is the right backup for a volunteer who forgot the season shirt. The chair keeps 6 to 10 walk-in identifiers in the shed for exactly this case.

Q: What is the food handler card requirement for concession volunteers?

A: Varies by state and by county health department. Most states require a food handler card or state-equivalent certification for any volunteer handling unpackaged food. [Inference] Texas requires food handler certification under Texas Health and Safety Code Chapter 438 for paid food employees; volunteer requirements vary by local jurisdiction. Cards are typically $7 to $15 per volunteer through ANSI-accredited online courses. Check the specific county health department for the school's location.

Q: How does the chair handle a walk-in volunteer who is not on the roster and does not have a food handler card?

A: Assign the walk-in to a non-food-handling role (cold prep / runner, or front-of-stand bagging packaged chips and candy). Give the walk-in the Tier 3 identifier (vest or cap) so the customer sees the visual ID. Do not put a non-certified walk-in on the grill or the fryer. Note the walk-in's name and contact for the volunteer follow-up after the game.

Q: What happens to leftover concession shirts at the end of the season?

A: With an undated design, leftover shirts (typically 4 to 8) become the back-stock for the following season. With a dated design, leftover shirts have to be either retained as commemorative items, donated to a school program (the JV team, the freshman team), or written off. The booster's bylaws should specify the disposition.

Q: Can the booster club use the school's logo on the concession volunteer shirt?

A: Same district-licensing rule as any booster apparel. The school mark is typically licensed to the booster through annual booster registration. The concession shirt should use the district-approved mark version and should be filed under the booster's annual apparel approval, not as a separate sale. The athletic director's signature on the annual booster operating plan is generally sufficient for uniform/operational apparel like concession shirts.

Q: Is POD really cheaper than bulk inventory for a 22-shirt concession program?

A: At 22 shirts, per-unit pricing between POD and bulk is roughly comparable; the bulk vendor may have a marginal $0.50 to $1.50 per-shirt advantage at this quantity tier. The POD advantage is on the mid-season reorder (where a bulk vendor typically has a 24-or-48-unit minimum) and on the year-over-year reuse model (where the POD vendor holds the design template on file at no carrying cost). Over a 4-year horizon, POD is generally lower total cost for a concession program with an undated design.

What to Do This Week

If the concession chair is reading this in July, the action items are clear and time-bound. Confirm the home-game schedule with the athletic director. Lock the pre-season concession meeting date for 2 to 3 weeks before the home opener. Draft the four-color role-coded design brief and send it to one vendor for a quote. Place the opening PO no later than 4 weeks before the meeting, which gives the vendor 14 days of lead time and the chair 2 weeks of buffer.

If the chair is reading this mid-season, the action items shift. Audit the back-stock count after Game 3. Place a 6-to-12-shirt POD reorder for any gaps. Add a Tier 3 walk-in identifier order (vests or caps) if the program does not already have one.

Request the InkMerge Concession Volunteer Apparel kit — role-coded design templates, food-safe ink spec sheet, and 8-game roster planner. Reply with your booster club name.

Browse the InkMerge bulk apparel catalog for per-unit pricing and lead times by quantity tier.

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 "acceptedAnswer": {
 "@type": "Answer",
 "text": "For an 8-home-game 5A program: 8 to 12 Tier 1 shirts for core repeats, 14 to 20 Tier 2 back-stock shirts in mixed sizes, plus 6 to 10 Tier 3 walk-in identifiers. Total opening order: 22 to 32 shirts, with a 6-to-12-shirt POD reorder mid-season."
 }
 },
 {
 "@type": "Question",
 "name": "What is the best logo placement for a concession volunteer shirt?",
 "acceptedAnswer": {
 "@type": "Answer",
 "text": "Upper back between shoulder blades, 8-inch print, plus left chest above the apron line at 3.5 inches. These two zones stay grease-free during grill work and remain visible to customers at the window. Avoid sleeve prints, which crack first under grill duty."
 }
 }
 ]
}

Read the parent playbook: PTA Shirt Ideas.

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